GameHacking.gg CTF (DEFCON 32)
Level 9 [400 pts]
Challenge Description:
This time instead of normal platform, we are spawned on race track. We have 10 seconds to complete it, and that isn’t enough so turret shoots and kills us after 10 seconds.
Looking at classes, next to LazerTurret that we changed in Level 5 is LazerTurretRace class. I’ll look into it.
And the first method that catches my eye is RemoteKill method that looks like this:
public void RemoteKill(Health playerHealth)
{
global::UnityEngine.Object.Instantiate<ParticleSystem>(this.lazer, playerHealth.transform.position, Quaternion.identity);
this.lazerTurretMuzzle.Play();
playerHealth.Kill();
}
I’ll delete playerHealth.Kill(); from this method, and try race again. I was able to complete race and flag spawned. Picking it up reveals GHCTF{zoom_zoom_money_maker}.